HUGE Geon FX editor, runtime & macOS updates


New Editor Features

  • macOS editor now works fine on the latest macOS Mojave
  • macOS editor now supports all Windows editor features
  • macOS editor is properly signed now and shouldn't be added to the quarantine
  • GML Import (import your effect code to see it in the editor)
  • Loading sprites from project folder if couldn't find them
  • Setting a sprite folder for sprites used in the effect
  • Asking for the sprite folder if couldn't find one
  • Fixed effect draw order
  • Fixed wrong emitter forms
  • Other bugfixes and optimizations

Geon FX scripts update

  • GameMaker Studio 2.2.2+ is fully supported now
  • geon_effect_add() now supports a sprite array to replace default effect sprites
  • geon_effect_burst() and geon_effect_stream() functions now allow to set direction and speed of the effect in realtime

Files

Geon_FX_Editor_Win.zip 2 MB
May 03, 2019
Geon_FX_Editor_Mac.zip 4 MB
May 03, 2019
Geon_FX_Particle_Editor_Plus_Examples.yyz 8 MB
May 03, 2019
Geon_FX_Asset.yymp 7 MB
May 03, 2019
geonfx_lite_win.zip 2 MB
May 03, 2019
geonfx_lite_mac.zip 4 MB
May 03, 2019

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