A downloadable tool for Windows and macOS

Buy Now$9.99 USD or more

GEON FX SUPPORTS GameMaker Studio 2 PARTICLE SYSTEM

GEON FX is the newest and the most advanced Particle Editor for GMS and GMS2. It allows you to quickly create stunning particle effects on Windows and Mac. Geon FX is developed by professionals with more than 13 years of experience in Game Maker. It comes with a set of scripts to import and play complex particle effects easily.

FEATURES

  • For Windows and macOS
  • Modern UI: angle picker, alpha slider and more other handy tools
  • Supports all GameMaker: Studio and GameMaker Studio 2 particle functions including part_type_death() and part_type_step()
  • Add infinite number of emitters and change their depth by swapping tabs
  • Resize emitters and move altogether or one by one
  • Load animated external sprites from strips or folders. Set origins and animation properties.
  • Load background, move and tile it
  • Resize or maximize editor window freely
  • Undo and Redo your actions (Ctrl+Z / Ctrl+Y)
  • Smart GML Export
  • Add and play complex effects easily: geon_effect_add(), geon_effect_burst() and other functions included
  • Free support and Updates

DEMO

DOWNLOAD GEON FX LITE FOR WINDOWS

DOWNLOAD GEON FX LITE FOR MAC

SHOWCASE

GEON FX WEBSITE

Please write a review if you like Geon FX and tell us your suggestions for improvement.

More info

End User Licence Agreement (EULA).

Changes in  v1.1b

  • Hotfix for saving project file wherever you want;
  • External background should move freely now (Ctrl + RMB).

Changes in  v1.0b

COMPLETELY REWRITTEN NEW AND FAST EDITOR

  • Completely rewritten in GMS (faster rendering using DX9)
  • Zoom In and Out feature
  • HEX color is now available for GML export (switch in Settings window)
  • Destroying Emitters in GML Export code
  • Particle effects should run exactly as in GMS1 and GMS2 runners
  • Precision fix (0.01 are allowed now)
  • Set Default Printer or Stop Spoolsv.exe bugfix is not needed anymore (hooray!)
  • Lots of bugfixes

Geon FX scripts update

  • GameMaker Studio 2 asset is now available for download
  • All scripts are now in the asset and well annotated

Changes in 0.9.0

New Editor Features

  • GameMaker Studio 2 built-in shapes are supported now
  • GameMaker Studio 2 GML export
  • Settings Window
  • Press TAB key to scroll through input fields
  • Inputting .1 instead of 0.1 is now also allowed
  • Click on the input field now always selects all input field contents
  • Ctrl + D (or Command + D) to change any effect's depth
  • Ctrl + R (or Command + R) to rename any effect
  • Ctrl + T (or Command + T) to add new effect
  • Double-clicking the emitter tab to change emitter's name
  • Minor bug fixes

Geon FX scripts update

  • GameMaker Studio 2 support
  • YoYoCompiler support
  • Backward compatibility for GMS particles in GMS 2
  • More memory optimizations

Changes in 0.8.8

HELLOWEEN UPDATE

Features

  • New Helloween effects pack included
  • Background image name, x, y are saved to .geon file now
  • Emitter anchor point position is saved to .geon file too
  • Background color is saved to Editor INI

Fixes

  • Duplicate effect function works correctly now
Published Nov 26, 2016
StatusReleased
CategoryTool
PlatformsWindows, macOS
Rating
(3)
AuthorNOD Group
Made withGameMaker: Studio
Tags2D, animation, editor, effects, GameMaker, gamemaker-studio-2, gms, gms2, particles, tool
LinksHomepage

Purchase

Buy Now$9.99 USD or more

In order to download this tool you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:

Geon_FX_Pro_v1_1b_Win.zip 4 MB
Geon_FX_Pro_v0_9_2_Mac.zip 7 MB
Geon_FX_Particle_Editor_Plus_Examples.yyz 12 MB
Geon_FX_Particle_Editor_Plus_Examples.gmz 19 MB
Geon_FX_-_Particle_Editor.gmez 10 MB

Download demo

Download
geonfx_lite_win.zip 3 MB
Download
geonfx_lite_mac.zip 6 MB

Development log

Comments

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A year ago, I asked if this would work with a couple of engines that I use. Finaly, I decided to try and learn GMS (I'm using vers 1.4.x). So I'm gonna acquire this tool. That said I have a couple of questions if you do not mind.

1- You said you were working on gif and png exports, is it implemented now or still being developped?

2- The user @GodLabs Studios asked about a way to implement the work he/she has done in Geon-FX in his existent project and you seem to have provide help. But it seems that the file need (unless i misunderstood) is on yoyo market , not here on itch. Does it mean I would have to go there to acquire that file?

3- Is the tool still under developement for 1.4 or are you focusing on 2 only? (I have no intention to acquire GM2 at the moment, so I want to make sure that GMS is still well supported).


Thanks for your time.

(2 edits)

Hi,

Thanks for your interest in Geon FX!

  1. There is a first touch on PNG export in the newest update of Geon FX (press F9). But we are still  working on it. 
  2. Everything you need is here. Even the Geon_FX_-_Particle_Editor.gmez asset from Marketplace. Just import it into your project. You don't have to acquire any additional stuff.
  3. GMS1 and GMS2 are both fully supported. No limitations

I will be happy to assist you with any questions. 

Thank you very much. I will then purchase it right away and when learning to use it, if I need any help, I will take your word for it, and ask for your help. ^_^

Hello

I have purchased the software and find it very cool and was messing about changing the included fxs and saving the changes to the geon file the editor seems to save the geon file but on going to load the changed geon file it's not where I saved it .

G:\Geon_FX_Pro_v1_0b_Win\Effects\100\100.geon = original file

I would change it and save it as

G:\Geon_FX_Pro_v1_0b_Win\Effects\100\100mod.geon  but file is not saved here .

Instead it is saved in

C:\Users\username\AppData\Local\Geon_FX_Editor which is not expected as path is shown as above.

I have Win 10 if that helps.

Tia

Thanks for report! Working on it. Please subscribe for updates.

Fixed. Please update.

Hello!

I bought the softwar and used the particle creator, it's really cool and made some cool effects with it. Awesome Stuff! Once done I used the export to GMS 2 option and got the GML code.

I am unable to figure out how to use these particles inside GMS 2. The included gmz file is a complete project but I want to use GeonFX in my previously made projects, and in documentation it says to add gmez extension but that file is not available?

It's likely that I am missing something very basic.

Can you please help me with this?

Hello!

Thank you for buying Geon FX! You can export particles to GML and put them into your code: 

Just copy and paste the code into your project. The extension is provided via the GameMaker: Marketplace. I'll add it here too for your comfort.

Thanks !!

I am not able to link my itch.io purchase to Game Maker Marketplace. And it's asking me to purchase again.

Can you please add the extension on itch.io download page? That would be really helpful!

Regards

Added Geon_FX_-_Particle_Editor.gmez. Please check, download and import following the instruction here: http://www.steampanic.com/geonfx/faq#import_gmez

Great it worked now!! Thank you for the quick support :D

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Any chance to have it for 001 Game Creator, GDevelop and Godot? Those are the engines I'm currently using.

Hi, I will have to take a look how much different their formats are and how to convert to them. What about built-in editors for those engines? Do they suck? I'm working on export to GIF and PNG strip right now.

Hi and thanks for your reply.


Honestly, I'm not a programmer, I'm a multimedia designer with my main focus on game art. So I don't use those engines often. I have them because I'm learning my way around (when I have some free time) and because the programmers I'm working with at the moments use them, so I need them for testing my assets, etc. I can't tell you much about how good their build-in editors are compared to GMS for example. Godot and Gdevelop are FOSS so you can download them and see. For 001 it's proprietary but they have a demo version (I think) so you can try that too. Anyway those three engines lacks stuffs like GeonFX, so I think it's almost a "open" market for you. You should take your chances ^_^. Ren'Py also being very popular, maybe you might wanna check that too.

I have bought GMS 1.4, two or three years ago, but I doubt I'll use it since I'm quite bad at coding, that mean I might not (maybe I'll change my mind later) aquire GeonFX for now. 

Any chance you could make it compatible for Construct 2 or Clickteam Fusion?

(3 edits)

Yes, we'll be working on it. Please follow us on Twitter for more details on upcoming updates: https://twitter.com/steampanic

Awesome, done. Let me know if you do any Alpha/Beta test for Construct 2 (main engine I'm working in ATM), I'd be happy to test.